The sims bustin out gba guide




















Next go into the bathroom and take a shower. Finally go to the bed or the couch and sleep. Completion: Talk to Uncle Hayseed. Go back through the house, across the yard to the left and enter the barn. You cannot place anything in the front area so go up the stairs. Hit Start and go to the Pockets menu. Select each item in turn and place them in the upstairs area.

Pay attention to the arrows to make sure you don't block them or you won't be able to use the items. Optionally, go through the door on the ground floor and put all your stuff in with the toilet for that true living-in-a-barn feeling.

Fill up any low needs indicators then go to the tractor in the main yard and tune it up. When that finishes you get your first Mechanical skill. Now you can try to fix the other items. Go into the barn and fix the refrigerator and the television.

With any luck you won't get electrocuted. If you do, you wake up in the house bedroom. Fix your needs and try again. If you want to reduce the chance of electrocution, tune-up the tractor a second time before attempting the repairs so that you have 2 Mechanical skill points. Make sure your hunger bar is fully green before you first mow the lawn.

Go to the fence in the main yard between the house and the barn where the sign with the big, blue Simolean symbol and hit the A button. It will ask if you want to play Mower Madness if it's between 5am and 7pm.

Say Yes. See the Minigames section below for strategy in this game. To get a promotion you must earn enough money as listed in the minigame requirements below. If you don't get promoted you have to wait until the next day to try again. If you are uncoordinated at minigames, wait until near 7pm before your first attempt so you can sleep through the night to try again the next day.

You probably need a shower now. This chapter also opens up the roads. Once they are open, break from the walkthrough and get to know SimValley. Also, greet everyone you meet for the first time so that when you need to find them, you have them on your phone list. Go to the barn, there's a chicken on there stairs or in the loft. When you are next to it hit A and it will ask if you want to put it in your pocket. Do so. You can give this chicken to Uncle Hayseed now or wait until you have more of them.

Waiting is better because you will know when you have all 8 once you fill your pockets. If you happen to run into Detective Dan while looking for chickens, do so. Go downstairs and through the door on the first floor of the barn.

Get the chicken in this room. Exit the barn, leave the farm and take the road to the left. Follow the road around keep right past a bench into an alley behind the Biker Bar. Get a chicken. Go into the bar and get the chicken in the bathroom.

Continue down the street and past the general store until you reach the line of motorcycles. Go into the fenced off area toward the bottom of the screen. Get the chicken and the aluminum can. Don't bother with the squirrels, you can't pick them up. Go straight up from the fenced area into the parking lot behind the general store. This chicken is hard to pick up because he has lots of room to run away. Head north and then west out of the parking lot and follow the fence back toward the farm.

The last two chickens are somewhere along this road, probably near the south side trees. Once you have all eight chickens, go to Uncle Hayseed and give him all 8. The mechanism to give things will ask how many you want to give. This is why it's easier to wait until you have them all to give them back. If you have not run into Detective Dan, use the phone in your barn, in the house, or by the biker bar to call Detective Dan.

Where ever he says he is, get there quickly use the B button to run and talk to him. If he says he's somewhere unreachable, take the time to mow the law, meet people and call him again in a game hour to see if he's moved to somewhere you can reach. Go into the Barn and put the Biker Sofa in your Pocket. Go to the Biker Bar, walk up to the bar and hit A. The bartender will try to sell you some stuff and you can sell you sofa. Head back to the Barn and put into next to the toilet or where ever you prefer.

Completion: Inform Hayseed you have a shower. Find the Detective and talk to him. Find Nora and schmooze her until Relationship Go to the General Store between 5pm and 7pm and talk to the clerk.

You don't have to buy anything in the auction, but do select an item so the auction takes place. Completion: Report back to Detective Dan. He tells you about Bikers blocking the road to the market. Find Dusty Hogg and get him to like you. He is most likely next to his bike in the dirt lot next to the Biker Bar.

Takes a bit of effort but he's not too bad. Go to the run down park across from the General Store to find his Helmet and return it. Use your mad Mechanical skills to fix Dusty's bike. Completion: Tell Dusty everything is fixed. To tend bar at the Biker Bar, go to the blue Simolean sign by the bar between 8pm and 11pm. Once you do this, the other 3 tasks will appear. If you have time to kill, improve you relationship with someone or go around town exploring.

Once you tend bar, find Dusty. He offers you his old bike if you paint his and if you deliver some cans to VirtuChem. You should already have 5 aluminum cans but if you need more, check the location section of the FAQ for the common location of aluminum cans. Once you have the cans, go East out of the farm and follow that road past the hospital, turn left and continue East to the VirtuChem building.

Only go there at night between 8pm and 8am or they won't let you in. Go to the clerk in the back of the store and sell at least 5 cans. If you have other stuff, you can sell it. The prices fluctuate so make sure you get a good deal. The potion for sale will maximize on of your 8 needs.

Save your money for now since you have rent to pay next mission. Head back to the bar and paint the bike. Completion: Find Dusty and tell him you are done. From now on your Uncle will want to know about the rent so if he isn't already your friend, you'll have to get someone else to be your friend.

Finding Giuseppi can be a real pain. He's either behind the biker bar or behind Cheatum and Howe's near his van. Use the phone to pin him down. Do the jobs and make deliveries to earn the money. Completion: Once you tell Giuseppi to do the move, you find yourself at the clock tower with a crate in the main room. Take everything out of the crate and return the crate immediately.

If you have more stuff than you have pocket space just dump the stuff anywhere to make room for whatever's in the crate. You can arrange the stuff after the crate is gone. The missions are activated in whatever order you find and talk to the various NPCs who start the missions. You can accomplish some of the goals listed below before the mission is activated.

The Clock Tower is a great location, with easy access to most everything but the docks. Watch your spending. Phil McClean is usually on the main pier during the morning and early afternoon. Chat him up.

It's slow but not too difficult. If you have not gotten your second Mechanical, head back to the farm and tune-up the tractor again. It's blocking the barn entrance now.

Completion: Talk to O. Phil McClean. This unlocks the Bait Flinger Minigame. Give him your fishing pole so you don't have to carry it around for no reason. While you could go into the gym and use the punching bags to earn body, it is much easier to stand in the comfy library and read about it.

Assuming you've finished the Library Card mission. Once you give him the money, the second floor is opened up, but not the minigame. Schmooze him up to get access to the second floor of the Gym and access to the Power Lifter minigame. Go to the library and step on the 15 bookworms. Some of them are upstairs. Read one of the Cooking upstairs near the corner books while you are there so that you receive Cooking 1.

Give the books back to Hester. Yes, that's 5 books, but if you don't get all 5 they will give them to you later and you won't be able to get rid of them except by giving them to Hester. Pay the back taxes to Detective Dan. If you haven't done so already, get Detective Dan's relationship up to Go to Bric-A-Brac and buy 5 flyers. Distribute them to 5 different sims. Doing them 5 at a time leaves room in your pockets for delivery missions and other things you may be carrying. Completion: 4.

Go to Uncle Hayseed. He'll let you borrow a crowbar be sure to return it later. In the clock tower, a trap door is now located at the bottom of the stairs up to the clock. Go down the trap door and pick up the blueprints in the middle of the room. Head to manhole cover near the Country Cafe and Library.

There will be a red arrow pointing down. Step on the arrow and enter the sewers. Go to your right and step on the raised button in the corner. Give the blueprints to Giuseppi and his boys will clear the roadblocks out of the sewers.

Completion: Once he gets the blueprints and tells you to scram, the sewers are completely accessible. Not much to say here. See the rest of the FAQ for general tips on making friends, earning money and beating minigames.

Completion: Talk to Nicki Knack and she'll send you to Giuseppi to arrange your move. Just like in Chapter 2. While it's not far from the Club Rubb, it is far from most everything else that you need this chapter. Make frequent use of your Uncle's hospitality in this chapter.

Enter the sewer behind the General Store. Head southwest, southeast, and southwest to the next ladder and climb up. Go over to the gate and pick the lock. It may take a few tries. The Urn is also in the sewer, not far from the manhole cover outside Cheatum and Howe's. Ephram only manifests between 12am and 5am on the ground floor of the Haunted Shack.

Once you understand Ephram, you ask him about the furniture. He offers some of it to you if you answer some riddles: Q: How many sides does a circle have? When I am empty, nothing moves me. I have two skins - One without and one within. What am I? A: a glove Completion: Ephram reveals a secret trapdoor in the yard.

Sell the Flytrap, at least, unless you want to get eaten. See the Maze in the locations section for how to find Lover's Leap. You can paint your painting here or on your own easel. It tends to be a seascape on your 5th Creativity point. He won't buy the one that looks like it was done in crayon, only the painting that looks like a seascape.

Although he says he'll buy other painting, he doesn't, he just thanks you for them. Get the skill points and schmooze various people in town include Vera to get your popularity up. Visit Uncle Hayseed to use his barn as a place to jam.

Buy a guitar out of Giuseppi's van usually parked behind Cheatum and Howe's near the center staircase down to the Docks, only at night. You have to raise your relationship with Vera local band leader up to Completion: Tell Vera you've got it all done. This opens the Jam Session minigame.

Chase and earn a lot of cooking skill. Completion: Tell Lottie you are all set. This opens the Pizza Pandemonium minigame. Although Bigbucks tells you to buff up to do this, you can pick up the rooster, now, with Body 2. Rest up after getting to Body 6 and go to the Country Cafe. Ride one of the bulls, don't get off until your Sim gets off on his own.

If that doesn't beat the bullriding record, try it again with more rest or more Body. Go to the Gym to find Mad Willie in the boxing ring. To Knock him out, run into the ring holding the B button and hit the A button when you are next to him before he can flatten you. You can give the Rooster to Detective Dan to get it out of you pockets but he just Thanks you for it. He should have been more grateful. Completion: Tell Daddy Bigbucks you've succeeded.

You pay the down payment to Daddy Bigbucks. Selling the stuff from the Haunted Shack can help you to amass that cash. Completion: Find Giuseppi to have him move you to the Imperial Estates. It's a large space with decent sewer access, but a lot of the action takes place far away making it annoying to get around.

As of FAQ version 0. The number becomes an extra entry in the Services list on your home phone. You must have the 30 cans in inventory and the Popularity goal must be checked before you call him. To gain Popularity 50, you might want to focus on the NPCs listed in the other missions in this chapter. Get Detective Dan and Daddy Bigbucks up high to satisfy both the Popularity requirement here and the relationship requirements below.

Also, avoid raising your relationship with Misty Waters and O. Phil McClean too high as it will make getting them to hate you harder later. Completion: Talk to Detective Dan about the success of raising the statue. You can see the statue in the octogonal pool behind the Clock Tower. The two objectives are listed in reverse order, the Cliffs are unavailable until you get Misty Waters to relent and allow the Cliff Diving. Once she does, the final barricade over by the Country Cafe disappears giving you access to the minigame: Cliff Diver X.

Jobs 06A. Mower Madness 06B. Smoothie Slider 06C. Powerlifter 06D. Bait Flinger 06E. Jam Session 06F. Pizza Pandemonium 06G.

Cliff Diver X 06H. Petri Dish Characters Version 0. The Items section was started fresh and divided in categories as in the Catalog, for now only the names. You now have all the hours of where 2 of the characters are and some hours of the others.

I am so excited to have you here for the summer. We may not be as big as SimCity, but we've got twice the character! Come see me as soon as you arrive! It will also show how many Simoleons you have. Look at the section Items for a description of each. Jobs for further information. When you save the game, it shows how your character is dressed, it's name, the day you are at, the time and how many Simoleons you have.

Missions for a walktrough of all stages. You can also check how many mechanical cogs, aluminum cans, nuclear fuel rods, old glass jars and 3-eared mice you have.

Items for a description of each and how you can find them. Characters for further information about everything here. It may contain Spoilers.

Then, click the Family Album. Click the Wood Chicked and then "Put in Pocket". Then, go to the Barn, to the 1st floor and click Enter to get to the "Pockets" Menu. Click the Wood chicken and place it where you want. Objective 2- Fix the Old Refrigerator Click in your Old Refrigerator and then "Repair", there is a chance you phase-out, if that happens you will appear on your Uncle's bed and with most of your stats low, get your stats up and try again.

Objective 3- Fix the Old Television Click in your Old TV and then "Repair", there is a chance you phase-out, if that happens you will appear on your Uncle's bed and with most of your stats low, get your stats up and try again.

If you want any tips on how to finish this go to the section Jobs. Give them to your Uncle. Objective 2- Find Detective Dan Detective Dan is a man with a moustache and a light brown coat, he is in the South zone you can access. Just talk to him. If you don't want to, just ask people if there is anything to do and then give that quickly to someone. Talk to her until you get to 10 in relationship. Objective 2- Attend General Store Auction - 5pm to 7pm Between that time, go to the General Store and talk to the owner, you'll enter an auction.

Choose the object you wish to have and start auctioning! You don't really need to win the auction, just participate in it. Objective 2- Return Dusty Hogg's missing Helmet His helmet is in the "park" in front of the General Store, on the top left corner, put it in pocket and then give it to him.

After completing this objective, talk to Dusty Hogg again to get the other 3 objectives!! For more help, go to the section Talk to the man standing there and sell the cans! It is only opened from 8pm to 8am. Talk to Dusty Hogg after that and you'll get a scooter!! Objective 1- Get help from Giuseppi Mezzoalto This guy is usually near the docks at night, if he's not, call him to see where he is, then, go talk to him.

Objective 2- Make 1 Friend Relationship 50 Just talk to someone until you get to 50! Objective 4- Earn a second job promotion Be promoted in the Smoothie Slider job. Look in the section Jobs for more information. Talk to Giuseppi after that to move to the Clock Tower ;!! Phil McLean and say good things to him until you get to Objective 2- Earn Mechanical 2 You already have 1 mechanical I hope from tuning-up the tractor.

Go to the library to increase your mechanical to level 2. You can buy the book there. After doing all this talk to O. Phil McLean again and you'll get the Bait Flinger job!! Objective 1- Earn Body 2 You can either learn about the Body at the library or training at the gym.

Just do some jobs!! Talk with Eddie Renalin again and you'll get the Powerlifter job!! Objective 1- Destroy all 15 Bookworms Go to the library from 10 Am to 6 Pm, get close to a worm and squeeze them!

Objective 2- Get 3 books from other Sims Talk to other Sims to see if they have books. Objective 4- Learn Cooking You can study cooking at the library, go there and increase your cooking!

Objective 1- Get permission from the original owner Go talk to Maximilian Moore and ask for permission. Dan D. Mann until your Rel. Objective 4- Distribute 10 flyers to other Sims Yup, you guessed Go to Nicki Knacks' and buy Flyers Anyway, distribute the flyers you can carry and go buy some more until you distributed After finishing talk to Det.

Mann and the Club will be open!! Objective 1- Acquire a Crowbar Your Uncle has a crowbar, just ask him. Objective 3- Lower the Maintenance Ladders To do this you need to have done both objectives above. Next to Club Rubb there used to be something to block a passage, it is no longer there and you can now go to the sewers, go to where the red arrow is and step on a button that is on your right when you are on the sewers.

Talk with Giuseppi to tell him you opened the sewers, the mission will then be complete!! Objective 1- Make 4 Friends Self explanatory, talk to 4 people until there are smiles on the back. After completing the mission talk to Giuseppi to move to the new house!! Objective 1- Pick the Rusty Lock Go to the sewer in the parking lot of the General store, go left, down and left again and go up the stairs, continue the path and pick the lock.

Objective 2- Find a ghostly Gift In the middle of the sewers there is a yellow Urn, just look around a bit and you'll find it.

Objective 4- Answer the ghost's riddles Go talk with him after you finished the 3rd objective and say you're ready to answer the riddles. These are the answers: "How many sides does a circle have? When I am empty, nothing moves me. Game Walkthrough This is only a game walkthrough, if you want to know other things look at something else. File 2: Talk to Uncle Hayseed to unlock Get something to eat- go into the house and make a meal Take a nap Take a shower File 3: Talk to Uncle Hayseed to unlock Go to the backyard and pick up the rooster statue, the bed, and the biker couch.

Repair the refrigerator and the television, if you get electrocuted then go out front and tune-up the tractor and then try again. Then put the furniture in the barn. Tune-up the tractor- You did that too If you listened before you will be finished with this file File 5: Talk to Uncle Hayseed to unlock Mow the Lawn Get a promotion- to get promoted you will need: Mechanical skill: 1 Body Skill: 0 Game score: 50 Mission 2: File 1: Talk to Uncle Hayseed He will tell you that his chickens escaped and that you have to find them and find out who let them out.

There is one chicken on the staircase in the barn There is one chicken in the barn bathroom There are two chickens in the orchard outside the farm There is a chicken in the lad plot next to the Burning Spoke There is a chicken in the bathroom of the Burning Spoke There is a chicken across the street from the general store There is a chicken in the parking lot next to the general store Then find Det.

Dan D.



0コメント

  • 1000 / 1000