More options are available from the Paint menu button while in painting mode and on the Painted Shader's parameter window. Improved cloud rendering speed in multi-threaded renders by improving the memory handling for the cloud acceleration cache. Also slightly improved speed of the acceleration cache regardless of thread settings. This was often a problem on water, for example. Anti-aliasing bloom option to reduce aliasing of pixels that are too bright to be handled by normal anti-aliasing techniques.
It uses a combination of pixel and subpixel convolutions. Very bright points and edges appear to expand and are slightly softened with this option enabled. Enabled by default for new renderers except the default project's Quick Render.
Default value for detail blending is now 0, for faster renders. For animations you may wish to increase detail blending. Fixed a ray tracing bug that could cause incorrect reflections close to recently traces shadows or vice versa. Fixed a problem with the finish and display of renders : Fixed a problem where the more renders you did in a session, the longer it would take between the render finishing and the final image being displayed in the render window. This might appear as the render window going blank for some time after a render finished.
It also stops memory usage climbing when a render finishes, as well as potentially preventing a crash on render completion. Surface layers now have an "Enable test colour" option in the Colour tab. Checking the checkbox will cause the test colour to override the layer's colour or colour function.
This should help with tweaking surface layers. It now only appears as a bounding box in the 3D Preview, however. The number of unique variations is specified in the Rock object. Fixed a bug in the Grass Clump that allowed its transform to be reset whenever the object was regenerated e.
Fixed a bug in Compute Terrain and Compute Normal that would cause incorrect displacement and normals when multiple Compute Terrain or Compute Normals nodes were used. Twee's return on TikTok. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software.
Trending from CNET. Download Now. Developer's Description By Planetside Software. Terragen 2 Bit is a solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 2 Bit to create the most realistic visualizations possible.
You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 2 Bit you have complete control over the shadier networks used for terrains, textures, micro polygon displacements, clouds and objects distributions.
You can reorganize the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in OBJ format that you can model in third party software. It's easy to find great plants and objects modeled by other Terragen 2 Bit users or elsewhere on the web.
Full Specifications. What's new in version 2. Multiple planets and celestial bodies such as moons can be added to scenes, and multiple suns can also be used. TG2 features a realtime 3D preview which refines the detail displayed over time.
The preview can be used to position the camera and scene elements. It provides an accurate preview of the landscape, texturing, atmosphere and other objects. A Populator system allows you to easily place millions of instances of plant models in a scene, with variations such as rotation and scale to vary their appearance. The Populator can also be used with other arbitrary 3D objects imported from supported file formats.
Achieve never-before-seen levels of realism by covering your hills with grass and trees, filling your stream beds with rocks, and much more. The possibilities are now truly limitless. The node editor can be used to unlock the full power of the TG2 rendering engine. Core Features Terragen 2 features the following as part of its core architecture :? Cutting-edge adaptive subdivision renderer.
Modular, plugin-based architecture. Render entire planets, sweeping vistas, tiny rock gardens, or anything in between. Import 3D objects for rendering. Export high resolution objects. Add multiple heightfields to your scene.
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